Gears of War: E-Day PC System Requirements: Min to 4K
Official E-Day PC requirements: minimum and recommended specs, the mandatory ray-tracing GPU rule, 115 GB SSD storage, and what 4K takes.
FAQ
Can my PC run Gears of War: E-Day?
How big is the E-Day download on PC?
Does E-Day require an SSD?
Is E-Day Steam Deck verified?
The official PC requirements for Gears of War: E-Day are unusually demanding at the bottom end — every GPU tier, including minimum, requires hardware ray tracing, and an HDD simply won't do. Below are the verified store-page specs, what each tier actually targets, and the platform extras (handhelds, upscalers, cloud) if your rig falls short. The console-versus-PC picture lives in our platforms guide.
What are the minimum PC requirements for E-Day?
The minimum tier targets 1080p/60 at Medium settings with upscaling:
| Component | Minimum requirement |
|---|---|
| OS | Windows 10 64-bit (build 19045 / 22H2) |
| CPU | AMD Ryzen 5 2600X / Intel Core i7-6850K / Intel Core i5-10400 |
| RAM | 12 GB |
| GPU | NVIDIA RTX 5050 / RTX 2060 / AMD RX 6600 / RX 9060 |
| DirectX | Version 12 |
| Storage | 115 GB available space, SSD required |
| Network | Broadband internet connection |
A hardware ray-tracing-capable GPU is mandatory — the RTX and RDNA cards listed above all clear that bar, and nothing below them does. DirectX 12 and a broadband connection round out the floor, and a Microsoft account is required on Steam.
What are the recommended and 4K specs?
| Component | Recommended | Ultra (4K) |
|---|---|---|
| Target | 1440p | 4K/60 with upscaling |
| OS | Windows 11 64-bit (25H2 or newer) | — |
| CPU | Ryzen 5 5600 / Core i5-11600K | — |
| RAM | 16 GB | — |
| GPU | RTX 5060 / RTX 3060 Ti / RX 6700 XT / RX 9060 XT | RTX 5070 Ti / RX 7900 XT |
| Storage | 115 GB SSD | 115 GB SSD |
The Ultra row is deliberately thin: the GPU line (RTX 5070 Ti / RX 7900 XT) is what the store page confirms for 4K/60 with upscaling, and full CPU/RAM rows for that tier haven't been published — 16 GB and a modern 6-to-8-core CPU is the sensible reading of the trajectory, not an official number.
Why every tier requires a ray-tracing GPU
E-Day is built on Unreal Engine 5 with Nanite, always-on Lumen, MegaLights, and RTX Mega Geometry — the rendering pipeline assumes RT hardware rather than offering a rasterized fallback. That's why there's no GTX-class option at any tier. It's also a CPU-heavy engine, which is why the minimum CPU list jumps to six-core parts. If your PC can't clear the floor, both cloud routes — Xbox Cloud Gaming and GeForce NOW — stream the full game without local hardware demands.
Storage, handhelds, and other PC details
- SSD is non-negotiable. Both tiers require 115 GB on an SSD; HDDs are unsupported. The download itself has been reported around 120 GB via the Xbox app, and pre-load went live September 29 — the timeline is in our release date guide. A modular installer can deselect Campaign, Horde Siege, or Versus to reclaim space.
- Upscaling across the board: DLSS 4.5 (with frame generation), FSR, XeSS, and TSR are all supported.
- Display and input: ultrawide, HDR10, full controller support (the Steam listing also calls out DualSense), and keyboard-and-mouse as standard.
- Handhelds: the store page describes E-Day as optimized for Steam Deck and Xbox Ally — though a formal Steam Deck Verified badge was not confirmed at launch.
- Game Pass: day one on PC Game Pass, which is the cheapest way to play if your hardware is borderline and you'd rather test before buying — the tier differences are in our editions breakdown, and the Premium Upgrade path is covered in our early access guide.
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