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Gears of War: E-Day Achievements: Full List and Missables

All 54 E-Day achievements and 1000 Gamerscore explained — the FNG and Side Piece missable traps, completion time, and every notable unlock condition.

10/9/2026 E-Day Guide Team Last verified: 10/9/2026 5 min read

E-Day’s achievement list is 54 achievements / 1000 Gamerscore, and its shape will be familiar to completionists: a handful of missables, a collectibles sweep, two enormous kill counters, and one mega-achievement that demands everything. None are online-only, and every achievement unlocks a Player Title. Here’s the complete map — the chapter routes it references live in our walkthrough hub.

Which E-Day achievements are missable?

Only two can be locked out on a first run — and one of them is in the first thirty minutes:

  1. FNG (15G) — finish Boot Camp in the prologue (Act 1, Chapter 1). Skipping the tutorial forfeits it until you chapter-select back.
  2. Side Piece (15G) — complete all 17 Secondary Objectives. Four are missable in specific chapters:
    • Take the Express — Act 3, Chapter 2
    • Disrupt the Patrols — Act 4, Chapter 2
    • Tag ’Em and Bag ’Em — Act 4, Chapter 4
    • Covering Fire — Act 5, Chapter 3

Everything else — including all 140 collectibles (“Memories From E-Day”) — remains reachable through chapter select after the credits.

Notable achievements and their conditions

| Achievement | G | Condition | |

—
Dead Serious
For Whom The Bell Tolls
HEY NOW, YOU’RE AN ALL STAR…
I WILL MASSACRE YOU
Siege Specialist
Got Your Wings
Remember Kalona
Today We Are Canceling the Apocalypse
Memories From E-Day
Relax. I’m the Map.
Side Piece
Quartermaster
Two Grubs, One Gut-Punch
Okay, Boomer.
Chainsaw Go Brrrrrrrrr
Right in the Ticker
Explosive Indigestion
Crepe du Raven
Turn It Up to 11
Payback’s A Pitch
FNG

A grotesque pale Locust monster lunges at the camera, needle-filled jaws wide, lit by embers in a dark fiery cavern

How long is 1000 Gamerscore in E-Day?

PowerPyx estimates 200–300+ hours for the full list. The campaign side is a few dozen hours (see how long to beat); the mountain is multiplayer volume — 50,000 total kills for “I WILL MASSACRE YOU” and 25,000 Versus kills for the All Star achievement, plus maxing all four Horde classes. The For Whom The Bell Tolls / Dead Serious pair also demands a full Insane campaign, which does not unlock from completing the story on lower difficulties — plan Insane as its own pass.

A Brumak-class quadruped walker bristling with rocket pods advances through a ruined plaza as COG soldiers scatter under a red dusk

What do achievements unlock besides Gamerscore?

Three reward layers run underneath the list:

  • Every achievement grants a Player Title.
  • Campaign achievements unlock base multiplayer characters.
  • Four Mastery achievements award Legendary skins — with “Dead Serious” granting the first-ever Legendary skin during Season 2’s 20th-anniversary window.

So even the grinds pay into your Versus locker. Boss-fight achievements (the Gut-Puncher double-kill, the Boomer finisher) are easiest on the encounters covered in our Brumak, Corpser, and Vraahk boss guides.

FAQ

Are there any online-only achievements in E-Day?

No — every achievement can be earned offline or with online play as you prefer. The multiplayer kill-counter achievements just take far longer offline against bots.

Do collectibles carry across difficulties?

Collectibles persist through chapter select on any difficulty — all 140 are recoverable after the credits, which is why “Memories From E-Day” is not missable.

Does finishing the campaign on Insane unlock anything early?

No unlock advantage — an Insane completion earns the campaign achievements tied to Insane (Remember Kalona’s harder sibling, Today We Are Canceling the Apocalypse, plus the Insane requirements inside For Whom The Bell Tolls and Dead Serious).

What's the fastest missable to lose?

FNG — it sits in the prologue’s Boot Camp and takes minutes to earn, but players who mash past tutorials lose it until they chapter-select back to Act 1, Chapter 1.

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